Mutated Skeleton Key
§2Mutated §cSkeleton Key · Sword

Abilities
- --TO-BE-DONE--
- Opening Combo VI
- Soul Master V
- Killer Instinct Ability · * Every hit you deal results in all enemies within · a radius (starting at 3x3 and increasing by 1 · every 20 stacks) gaining a "killer instinct" stack. · * For every stack an enemy has, you will deal · +0.11 Outgoing Damage (up to a max of 10%) · * Stacks decay by 1 every second unless · refreshed by a new stack · * Once any enemy affected by your "killer · insinct" stacks reaches 100, the ability clears · and you will instead deal +15% Outgoing Damage · to all affected enemies for the next 20 hits
- Betrayal Ability · When affected by an enemy's Banshee or · Bloodhound Pet, for the first 3s, you will gain: · * +5% Outgoing Damage · * -5% Incoming Damage · * Immune to Divine Immolation tick damage · * Caster receives +5% Incoming Damage · from all their opponents for 15s · Then, for another 3s following, you will gain: · * +2.5% Outgoing Damage · * Blacksmith Pet Ability · * Regeneration III · * Gears V
Item Mod (Mutated Skeleton Key)
--TO-BE-DONE--
Opening Combo VI
Soul Master V
Killer Instinct Ability
* Every hit you deal results in all enemies within
a radius (starting at 3x3 and increasing by 1
every 20 stacks) gaining a "killer instinct" stack.
* For every stack an enemy has, you will deal
+0.11 Outgoing Damage (up to a max of 10%)
* Stacks decay by 1 every second unless
refreshed by a new stack
* Once any enemy affected by your "killer
insinct" stacks reaches 100, the ability clears
and you will instead deal +15% Outgoing Damage
to all affected enemies for the next 20 hits
Betrayal Ability
When affected by an enemy's Banshee or
Bloodhound Pet, for the first 3s, you will gain:
* +5% Outgoing Damage
* -5% Incoming Damage
* Immune to Divine Immolation tick damage
* Caster receives +5% Incoming Damage
from all their opponents for 15s
Then, for another 3s following, you will gain:
* +2.5% Outgoing Damage
* Blacksmith Pet Ability
* Regeneration III
* Gears V
Attach this mod to any Sword
to give it a specialty modification.
Drag n' Drop onto item to attach.
To remove, execute /removeitemmod.