Skeleton Key
§cSkeleton Key · Sword

Abilities
- --TO-BE-DONE--
- Opening Combo VI
- Soul Master V
- Killer Instinct Ability · * Every hit you deal results in all enemies within · a radius (starting at 3x3 and increasing by 1 · every 20 stacks) gaining a "killer instinct" stack. · * For every stack an enemy has, you will deal · +0.11 Outgoing Damage (up to a max of 10%) · * Stacks decay by 1 every second unless · refreshed by a new stack · * Once any enemy affected by your "killer · insinct" stacks reaches 100, the ability clears · and you will instead deal +15% Outgoing Damage · to all affected enemies for the next 20 hits
Item Mod (Skeleton Key)
--TO-BE-DONE--
Opening Combo VI
Soul Master V
Killer Instinct Ability
* Every hit you deal results in all enemies within
a radius (starting at 3x3 and increasing by 1
every 20 stacks) gaining a "killer instinct" stack.
* For every stack an enemy has, you will deal
+0.11 Outgoing Damage (up to a max of 10%)
* Stacks decay by 1 every second unless
refreshed by a new stack
* Once any enemy affected by your "killer
insinct" stacks reaches 100, the ability clears
and you will instead deal +15% Outgoing Damage
to all affected enemies for the next 20 hits
Attach this mod to any Sword
to give it a specialty modification.
Drag n' Drop onto item to attach.
To remove, execute /removeitemmod.